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Which Is More Fierce: % Damage Vs % Att

All players want to output maximum damage in MapleStory, then we need to think which will cause maximum damage, % Damage or % Att? We can easilly cause ton of % damage to start with, but atk% is very valuable in your whole damage.


They're both additive on top of themselves and multiplicative with each other. Without any of either, adding say, 12% attack is the about the same as adding 12% damage, though % damage is applied after % attack, and % attack is applied to your attack and rounded down, so % attack could be slightly worse.


Which Is More Fierce: % Damage Vs % Att


The reason % att is better is because it's much rarer. Many skills give a character % damage, including many passives, buffs, link, booster skills, and all the Reinforce hyper skills for attack, which just give % damage for that particular skill. You're less likely to have as large amounts of % attack as % damage, so the boost from adding % attack is much greater than adding the same amount of % damage (since potentials for both are generally the same value).


Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at best would add is very small.


So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage.


We all want maximum damage in game, so we need more powerful weapons, then you must to farm more mesos in maplestory! And ms2store would be your best choice for maplestory mesos and other items you want in game!

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