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Some Ideas About MapleStory Nebs Revamp

Welcome to ms2store, how do you feel about the nebs in MapleStory, yes, I know that Nexon is going to Revamp Nebulite System. It's basically the important things without causing the plethora of issues that come with the former. Here's what they need to do:

 

Generally increase the drop rate of nebulite boxes. It should be roughly equivalent to the equipment drop rate in Temple of Time and for bosses it should scale with difficulty.

 

Remove worthless nebs. Either randomly convert them to another neb or at least make them no longer obtainable. This includes the flat +stat nebs. Even without any equipment, a +4 stat neb can't compete with a 1% stat neb. Buffing them instead is an option but I urge caution. They may shift the balance of the game and I recommend making them unaffected by other potentials.

 

Consolidate the stats into a single tier per rank. One A neb giving 3% dex and another giving 4% is pretty unfair. The chance of ranking up a neb and fusing for the specific stat you want is already low. This should also involve shifting the %stat nebs down one rank so that D has 1% stat going up to A with 4% stat.

 

Remove the fusion ticket requirements and replace it with a maplestory mesos cost. (Nexon if you want to take the easy way out you could put fusion tickets in general stores.)

Fusing a neb with another which is one tier lower should guarantee a neb of the higher rank. E.g. fusing a C with a B should guarantee a B.

 

Some Ideas About MapleStory Nebs Revamp

 

Remove the nebulite diffuser. Putting a new nebulite on a piece of equipment that already has one should simply replace and destroy the installed neb.

 

As for keeping the money flowing, I agree that the alien cubes should see a return and should work on equipment with fusing Nebulite as well as stand alone nebs. They could also introduce a cash shop nebulite box which gives B rank nebs with a chance of A, which combined with point 5 would be very beneficial to the economy.

 

Adding scaling tiers of neb boxes is an interesting idea but I'm not sure I'm 100% on board. If the regular box drop rate is decent then nebulite supply shouldn't be an issue. Something like that should be left for later until we can see what effect the other changes have had.

 

How to work it into the crafting system is another topic that needs more discussion and ideas. I believe there should be 3 tiers of crafted neb items. One requires level 10 crafting, another craftsmen, and the last meister. These items would work in essentially the same way as the alien cube would, except that they could only be used on unequiped nebs, and only on matching or lower ranked nebs. Those ranks being D, C and B respectively. These items would have a higher chance of ranking up a neb than fusing but lower than using the alien cube. They could also be consumed to reward a random neb of their respective rank. They should stay unique to the crafting system (no dropping from bosses) and be fully tradable. What these neb items would be crafted out of, I have no idea, nor what they would be called.

 

Nebulite System is really important in the game, which will affect our game experience deeply, and the only thing we can do for the nebs system is waitting, you now, Nexon is the boss, they call every shot this game. 

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