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MapleStory: we have anvils, we have cubes

Banning people because they "look like hackers" is the exact opposite of what you want to do.

 

I'm going to give you the name of a player that I found in-game: ffdfbgfbgh

 

Obviously a bot, right? Wrong. He's actually a Paladin I saw in Heneseys a long time ago. But you probably assumed he was a bot because of his name, and you would have been wrong.

 

Being suspicious about the rankings and reporting people based on this suspicion is fine. Banning people "because they look suspicious" is not so fine. We don't arrest people just for being "creepy".

 

MapleStory: we have anvils, we have cubes

 

How are rankings not easily accessible, as well? They're quite literally on the website for anyone to open and look through. And sure, you can argue that it's not a GM's job to go through and know all of the popular players on a server since that's not their job, but shouldn't it be their job to monitor strange patterns of players on the servers they're supposed to be managing? Why wouldn't checking the rankings be an acceptable tool to notice suspicious players and actively seeking them out in-game? It shows level, amount of ranks gained in a day and the experience amount. Just checking the experience gained from one day to the next and watching the sudden spike in rank gained is enough to also set off warning signals to anyone who pays even the slightest bit of attention.

 

You're misunderstanding the point. The rankings just display level and name. There's nothing on the rankings you can use to say "yeah, that guy is definitely a hacker" or "yeah, that guy is definitely not a hacker". You can be suspicious, sure, but that all falls apart the minute you have a hacker who buys NX because they also like to look pretty, or if you have a legit player who just likes a particular look. "Looks like" isn't good enough, and it should never be good enough.

 

This change was implemented many years ago, and the game was a very different beast back then. This is more an issue of making it harder to track and find players who have been removed. An infamous hacker actually managed to hit 250 on Reboot because he was off rankings hacking, and now that he's 250, absolutely nothing can be done about him, so there's an illegitimate 250 on our server that, even though he's off rankings, tarnishes the hard work other players have put in. I agree it's something that's good, since it doesn't allow hackers to benefit off of hacking, but what I wanted to convey more strongly was that there needs to be faster and more severe punishment for these players, that it's no fair that they continue to get lenient action for constant breaking of the ToS. And if GMs had better tools to catch these offline, off rank hackers, this wouldn't even be an issue to begin with.

 

Then you can take that up with everyone who wanted it. Many of them are still on the forums.

 

The reason I mention this specifically is because the way it's being used isn't the way it should be. Whispering someone to make sure they're not botting and to see if they're at the computer is a good thing, but when that's the only measure taken to check if a person is botting or hacking, what happens if that person is there at the computer to respond? If they can't find the person so they simply whisper them to ask if they're available, how does that actually prove their legitimacy unless they actually GO to their map, they don't happen to have an auto-CC and are able to observe them hacking in the flesh?

 

Why are you assuming the GMs aren't in a map when they're whispering? You do know GMs can turn invisible, right? It's not like they're whispering some guy in Blackgate while they're chilling in Heneseys or something.

 

It's another case of the community taking something that was intended to be useful for everyone and abusing it for their own gain. It's the exact same reason why they had to remove Lie Detectors from the game as quickly as they did, because the community found ways of abusing it to get people banned, stealing their maps and harassing them by locking them in a box to figure out a code while their character died. It was a good idea, but it's done far more harm than good. If there are lots of harassment cases, then that too needs to be addressed if/once it happens. But for the time being, offline mode just serves as a tool to make it harder for hackers to be found, and while I've used it personally (wanting to train while in a sour mood, so I didn't want to be bothered lest I lash out at someone in the heat of the moment, for an example), it's become the stigma that if you're in offline mode, you're doing something illegitimate and people search for you regardless.

Or you just don't want to be bothered.

 

It seems to me that you're just really upset that you can't track hackers like a vigilante anymore. Not that you should in the first place anyway. That's not enough of a reason to remove the feature.

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